As the most used card in arena 11 and Challenges, with almost 60% usage rate, with The Log as the second most used card with 20% less usage rate, Zap is clearly the best cheap spell, providing a fast response to swarm and stun, which is very useful against Inferno Dragons, which are also pretty popular. Also, as a common card, is easier to level up tan the Log, despite Log is usually level independent.
Imo, zap needs a nerf. Mainly because of Arrows, which despite their usage rate is not too low, they almost doesn't exist in competitive.
Sooo what nerf? Deploy delay? Less damage? Less stun time?
My sugestion is to reduce zap's range from 2.5 to 2.
The reason behind this nerf is because high range is what makes Arrows and The Log special, more concretely Arrows. Reducing Zap's range should encourage players to use other cheap spells, making it quite harder to kill a full skelearmy or zapping a good ammount of cards at the same time.
What do you think?
Zap alance discussion
- What do you think about Zap?15 votes
Needs a large nerf  6.67%
Needs an average nerf  0.00%
Needs a small nerf33.33%
Needs a small buff13.33%
Needs an average buff  0.00%
Needs a large buff  6.67%
Forum Moderator and hobbyish doodler
I like underused stuff...