With the increase of cheap cards presented in the game of Clash Royale, the original trio of bone brothers have been becoming more underpowered due to the power creep present in the game.
When one tries to balance this card, there are two major issues present when doing this deed:
1. There is a noticable imbalance present in the card whenever the number of skeletons is changed. While having 3 skeletons is underpowered, having 4 skeletons is overpowered. While one might suggest that a skeleton stat buff could be in order, issue #2
butts its head in and stops any good possibility of the card from becoming balanced.
2. The skeletons are an integral part of many cards, and if there is a change in the skeletons themselves, many cards are affected as well.
I will say that many cards that compose of skeletons could are underpowered, though, so a buff to the skeletons' stats would make the cards with skeletons become more into the meta.
The buff I would think of is a buff in damage by 6% This will buff the damage of of level 9 skeletons from 67 to 71, and this will only change their interactions on tanks and glass cannons. Their interactions with bats, other skeletons, the witch, and the ice wizard will stay the same, so this change will just affect their ability to defend. This will also give a big boost to the witch, the graveyard, the skarmy, and the skeleton barrel. The skeleton barrel might recieve a nerf to compensate though, considering the damage increase of skeletons.
Other possible buffs could be to decrease deploy time or increase hit speed, but I'm not sure what would exactly be the right buff to skeletons.
What are your thoughts on the skeletons? Leave them down below!