Community Royale - A Clash Royale Community driven forum

Best Recent Content

  • The purple guy who has infinite number of stones

    During clan war, Supercell snap his fingers and half of the card collection is gone.

    Clan leader Hog Fury sent a message to his most trusted warrior Carol for help at the last moment before he turned to bed. “I’m not gonna fight your war. I’m gonna end it.” Says Carol.

    Carol finished the collection day battles with straight wins and got an overlevelled Fireball for the card collection.
    Giorgakisferrell34
  • The purple guy who has infinite number of stones

    During clan war, Supercell snap his fingers and half of the card collection is gone.

    Clan leader Hog Fury sent a message to his most trusted warrior Carol for help at the last moment before he turned to bed. “I’m not gonna fight your war. I’m gonna end it.” Says Carol.

    Carol finished the collection day battles with straight wins and got an overlevelled Fireball for the card collection.
    Giorgakisferrell34
  • The purple guy who has infinite number of stones

    Thanos






    No, I mean Bowler.

    The avengers be like
    Giant - Hulk
    Dark Prince - Captain America
    Mega Minion - Ironman
    Night Witch - Black Widow
    Skeletons - Antman
    Magic Archer - Hawkeye
    Electro Wizard - Thor
    Overlevelled Fireball - Captain Marvel
    (Deckshop.pro indeed says avengers is a great deck)

    That’s what in the head of a Clash Royale fan boy after watching Captain Marvel and The Avengers End Game trailer.
    ferrell34
  • Ash talking about overleveled players

    I hate droppers and players who camp at low trophy range to bully others, they make the game truly unfair. But I do not hate bad players who genuinely need level advantage to compete if they are already trying their best to push to a high trophy.

    Do you hate/not hate the same thing? Or do you just hate whoever has a level advantage?

    If everyone is pushing trophy in ladder and there are good ways for better players to progress faster than others, this is a healthy ladder system to me. I would not try to kill those level 13 in challenge 1 if they are simply bad.

    People interpret "fix the ladder" differently depending on what they hate about ladder. Some hate hog, some hate buildings, some hate the meta, their "fix the ladder" solution is to kill certain cards. Some hate opponents who has any card advantage, their "fix the ladder" solution is have a equal level playing field. Some are like me, their "fix the ladder" solution is to encourage everyone to push trophy and provide better rewards for better players.
    kitsune42Shaggs
  • Ash talking about overleveled players

    I hate droppers and players who camp at low trophy range to bully others, they make the game truly unfair. But I do not hate bad players who genuinely need level advantage to compete if they are already trying their best to push to a high trophy.

    Do you hate/not hate the same thing? Or do you just hate whoever has a level advantage?

    If everyone is pushing trophy in ladder and there are good ways for better players to progress faster than others, this is a healthy ladder system to me. I would not try to kill those level 13 in challenge 1 if they are simply bad.

    People interpret "fix the ladder" differently depending on what they hate about ladder. Some hate hog, some hate buildings, some hate the meta, their "fix the ladder" solution is to kill certain cards. Some hate opponents who has any card advantage, their "fix the ladder" solution is have a equal level playing field. Some are like me, their "fix the ladder" solution is to encourage everyone to push trophy and provide better rewards for better players.
    kitsune42Shaggs
  • What can I do appart from supercell games fanart?

    I don’t care if anybody has ever asked this, just wanted to share the rest of my works not related with supercell games :crsmirk:

    First of all, before getting my new ipad the only doodles I used to make appart from your requests was just random doodles in college notebooks, nothing impressive.
    However, after having access to digital doodling with the ipad, I started doodling more variety (not too much since I got it since last Christmas).

    Sooo, about other games not related to SC, the only thing I made was this background for a college poster:

    nmuu3v2ge0x7.png

    Now, if we talk about my own creations, I have these three things:

    Viscous dude

    oaaip8zjopd7.png


    BraIndoOm

    z4noi00fs9tn.png

    Manipulipsis

    mtpyzdun5r9t.png

    Nothing more to share by now, hope you liked it.
    micsfyuenferrell34
  • What can I do appart from supercell games fanart?

    I don’t care if anybody has ever asked this, just wanted to share the rest of my works not related with supercell games :crsmirk:

    First of all, before getting my new ipad the only doodles I used to make appart from your requests was just random doodles in college notebooks, nothing impressive.
    However, after having access to digital doodling with the ipad, I started doodling more variety (not too much since I got it since last Christmas).

    Sooo, about other games not related to SC, the only thing I made was this background for a college poster:

    nmuu3v2ge0x7.png

    Now, if we talk about my own creations, I have these three things:

    Viscous dude

    oaaip8zjopd7.png


    BraIndoOm

    z4noi00fs9tn.png

    Manipulipsis

    mtpyzdun5r9t.png

    Nothing more to share by now, hope you liked it.
    micsfyuenferrell34
  • Spell Combinations

    This thread might be handy for the upcoming CRL challenge. I'll stick this thread once it starts.

    Edit:
    According to deckshoppro, these are the top 5 spell combos in the current META:

    1. Barbarian Barrel + Poison (8 out of 23 decks)
    Total Damage: 843 (or more).
    Total CT Damage: 216 (or more).
    Kills Witch and Bandit. One more swing from the Barb kills Ice Golem, an Elite Barb, and Tesla.

    2. Fireball + Log (3 out of 23 decks)
    Total Damage: 812.
    Total CT Damage: 285.
    Same as above.

    3. Snowball + Poison (2 out of 23 decks)
    Total Damage: 759.
    Total CT Damage: 272.
    Kills Battle Ram, Night Witch, and Cannon but not anything above.

    4. Zap + Poison (2 out of 23 decks, lower rating)
    Total Damage: 759.
    Total CT Damage: 272.
    Same as above.

    5. Fireball + Zap (1 out of 23 decks, more popular)
    Total Damage: 731.
    Total CT Damage: 257.
    Knocks Cannon Cart's shield or kills it when shieldless. Cannot kill anything above.
    Giorgakis
  • What Makes a Card Balanced?

    micsfyuen wrote: »
    Not the official definition of balance, just my opinion.

    I think it is not good to measure a card balance by use rate without comparison to the card’s alternatives.

    E.g. if Zap is the only small spell in the game, even with a usage way over 50%, it doesn’t mean the spell is OP. It is only overused because there is no alternative.

    When looking at usage rates, I think it only make sense when reviewing in a group of similar cards. E.g. win condition, range, splash, mini tank, tank killer, cycle, swarm, small spell, big spell, spawner, siege.

    Then perform a t-test or chi-square test with the usage stats within the group to see if there is any card that has significantly different usage rate.

    It can also apply to win rates. But both overall win rate and comparison with similar cards are important.

    I think the statistics part is basic. The difficult part is how to balance and how to handle players’ expectations.

    I see. It might be accurate, but it's a bit more complicated to do.
    MasterCal wrote: »
    Rum Ham's general policy for balanced cards is, as you said, 9% UR, 45-55% WR. However, there are certain "niche" cards that have lower use rates but higher win rates. Those imply cards that require certain synergies to be viable (like night witch or sparky) or have a higher skill floor or both. Those would be considered balanced.

    I personally don't think use rates and win rates should be the end all be all. If a card is slightly above or slightly below the standards it's not terribly unbalanced. When it gets too high or too low is when balance needs to be done (adjust the most OP and most UP, leave the slightly OP or UP cards alone because even small changes could break or kill the card).

    Also remember that RoyaleAPI does not tell the full story, only Supercell has the "true" stats. Generally, no card has a 60% or more win rate or less than 30% win rate. I'd say 14-days is a better indicator than 1-day though

    So basically:

    1. High Win Rate + High Use Rate = Fully OP, need nerf.

    2. High Win Rate + Normal Use Rate = Partially OP, need to buff counters (that are partially UP) or meta shift.

    3. High Win Rate + Low Use Rate = Powerful, but bottlenecked by card selection pool, need more variety of cards (more synergy) or meta shift.

    4. Normal Win Rate + High Use Rate = No good alternatives for the card, need more variety of cards or deeper observations before doing some balancing.

    5. Normal Win Rate + Normal Use Rate = Balanced in the current meta.

    6. Normal Win Rate + Low Use Rate = High skill cap card, or the card is overshadowed by its alternatives. Need deeper observations before doing some balancing.

    7. Low Win Rate + High Use Rate = The card is overhyped (this is rare and only occurs during the introduction and post-buff of a card). Need some time to get used to the card/buff. There is a chance that the buff is not enough.

    8. Low Win Rate + Normal Use Rate = Partially UP, need to nerf counters (that are partially OP) or meta shift.

    9. Low Win Rate + Low Use Rate = Fully UP, need buff

    With High: more than 55% WR or 10% UR and Low: less than 45% WR or 8% UR.

    What do you think?
    JcttehTheWiseferrell34Giorgakis
  • Spell Combinations

    Freeze: 95
    - Skeletons 67
    - Bats 67
    - Skeleton Army 67
    - Fire Spirits 91

    Tornado: 140
    Zap: 159
    Giant Snowball: 159

    - Spear Goblins 110

    Freeze + Tornado: 235
    Log: 240
    Barbarian Barrel: 243

    - Goblins 167
    - Ice Spirit 190
    - Shield of Guards/Dark Prince/Royal Recruits 199
    - Dart Goblin 216
    - Princess 216

    Arrows: 243
    - Minions 190
    - Minion Horde 190

    Freeze + Zap: 254
    - Archers 252

    Tornado + Zap: 299
    Tornado + Giant Snowball: 299
    - Wall Breaks 275

    Zap + Giant Snowball: 318
    Freeze + Log: 335
    Freeze + Arrows: 338
    Freeze + Barbarian Barrel: 338
    Tornado + Log: 380
    Tornado + Arrows: 383
    Tornado + Barbarian Barrel: 383
    Zap + Log: 399
    Giant Snowball + Log: 399
    Zap + Arrows: 402
    Giant Snowball + Arrows: 402
    Zap + Barbarian Barrel: 402
    Giant Snowball + Barbarian Barrel: 402
    - Bomber 311

    Log + Arrows: 483
    Log + Barbarian Barrel: 483
    Arrows + Barbarian Barrel: 486
    - Tombstone 422
    - Zappies 440
    - Royal Recruits without shield 440

    Fireball: 572
    - Magic Archer 490
    - Flying Machine 510
    - Barbarians 550

    Poison: 600
    Freeze + Fireball: 667
    - Guards 90
    - Ice Wizard 590
    - Electro Wizard 590
    - 3 Musketeers 598
    - Musketeer 598
    - Wizard 598

    Freeze + Poison: 695
    - Skeleton Barrel 636
    - Mega Minion 695
    - Royal Hog 695

    Tornado + Fireball: 712
    - Hunter 696

    Zap + Fireball: 731
    Giant Snowball + Fireball: 731
    Tornado + Poison: 740
    - Shield of Cannon Cart 731
    - Cannon Cart without shield 731

    Zap + Poison: 759
    Giant Snowball + Poison: 759
    - Cannon 742
    - Night Witch 750
    - Battle Ram 756

    Log + Fireball: 812
    Arrows + Fireball: 815
    Barbarian Barrel + Fireball: 815
    Log + Poison: 840
    Arrows + Poison: 843
    Barbarian Barrel + Poison: 843
    Lightning: 877
    - Bandit 780
    - Witch 787

    Arrows + Fireball: 815
    Arrows + Poison: 843
    Lightning: 877
    - Electro Dragon 790

    Freeze + Lightning: 972
    - Elixir Collector 888
    - Tesla 954
    - Elite Barbarians 970

    Tornado + Lightning: 1017
    - Ice Golem 994
    - Royal Ghost 1000
    - Miner 1000
    - Furnace 1003
    - Executioner 1010

    Zap + Lightning: 1036
    Giant Snowball + Lightning: 1036
    - Dark Prince without shield 1030

    Log + Lightning: 1117
    Arrows + Lightning: 1120
    Barbarian Barrel + Lightning: 1120
    - Lumberjack 1060

    Arrows + Lightning: 1120
    - Baby Dragon 1064
    - Inferno Dragon 1070

    Fireball + Poison: 1172
    - Bomb Tower 1126
    - Mini PEKKA 1129

    Rocket: 1232
    - Sparky 1200
    - Mortar 1219

    Freeze + Rocket: 1327
    - Goblin Hut 1293

    Tornado + Rocket: 1372
    - Same as just Rocket

    Zap + Rocket: 1391
    Giant Snowball + Rocket: 1391
    - Knight 1382
    - XBow 1383

    Fireball + Lightning: 1449
    - Balloon 1396
    - Hog Rider 1408

    Log + Rocket: 1472
    Arrows + Rocket: 1475
    Barbarian Barrel + Rocket: 1475
    Poison + Lightning: 1477
    - Inferno Tower 1452
    - Ram Rider 1461

    Fireball + Rocket: 1804
    Poison + Rocket: 1832
    Lightning + Rocket: 2109
    - Bowler 1596
    - Prince 1615
    - Valkyrie 1657
    - Barbarian Hut 1804

    Does not die to spells:
    Royal Giant 2544
    Giant Goblin 2616
    Giant Skeleton 2793
    Lava Hound 3150
    Giant 3275
    Mega Knight 3300
    PEKKA 3458
    Golem 4256
    ferrell34Giorgakis
This content is not affiliated with, endorsed, sponsored, or specifically approved by Supercell and Supercell is not responsible for it. For more information see Supercell's Fan Content Policy:www.supercell.com/fan-content-policy.